Being asked to describe Blek my brother rattled off: It's an open-ended experience with singular game mechanics and deep, bauhaus-informed design. Huh! Just imagine working with a guy who can say something like that about a game. Yes, it can be complicated. But Blek isn't.
Blek is about imagination, curiosity and experimenting. It's about personality, your own style and temper. But most of all - it's about PLAYING.
A simple goal, to shape a line that collects all colored circles avoiding black holes on its route, can be a challenging one, but through minimalistic, beautiful design Blek reminds you that all you need to do is to play [with] it. There are no specific moves that you need to master. To every level countless solutions exist, from delightfully simple to exceptionally deep and complex, yet always elegant.
There are no instructions. No tutorials. No spoilers. And I will keep my brother busy, preventing him from explaining game mechanics.
"One of the greatest joys of Blek is experimenting with your approach."
~ Kyle VanHemert, Wired
"The game looks like modern art and plays extraordinarily well."
~ The New York Times
"The Most Brilliant iPad Game I've Played All Year."
~ Mike Fahey, Kotaku
"More than any game I encountered this year, Blek captures the spirit of play."
~ Joshua Rothman, The New Yorker
"Blek is a thing of elegant, intuitive beauty"
"Stroke of genius"
~ John Polson, IndieGames.com
"Beautfiul minimalist puzzle game"
~ Carter Dotson, 148apps.com
"Utterly, utterly brilliant"
~ Chris Priestman, Indiestatik.com
"It's a wonderful experience"
~ Harry Slater, PocketGamer.co.uk
~ Christine Chan, AppAdvice.com
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kunabi brother - c/o Denis Mikan
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